That was a bit of work trying to figure out the relational stuff in data sets.ĭatasets are pretty cool it's just a shame they work poorly with xml. MOD Stardrive 2 Expansion Mod for 1.4 DLC (0607 update) Go to page: 1. Last visit was: Mon 6:42 pm: It is currently Mon 6:42 pm: StarDrive 2 Modding. It lacks some usability features like filtering and such though which is a drag but does do sorting for single columns.Ĭhanging to xdoc is not that big of a deal but requires rebuilding a bunch of logic to match ship modules to modulesets. Board index StarDrive 2 StarDrive 2 Modding Logout Alexa Bot Home FAQ. The main display is a datagrid which takes a dataset as input and does automatic column creation and such. Stack overflow had a nice method for converting a dataset table to csv which works well enough. Originally posted by BlueTemplar:The nesting aspect of the eXtensible Markup Language is problematic to translate into 2-dimensional sets of data (like the Comma Separated Values format)? Into CSV yes.ĭatasets are multi dimensional but they do not like xml with nested values where all the values have the same element name.įor the csvs they have to be sort of manually created. This might have been more useful many months ago. Some of the fancier stuff will have to wait until i can rebuild it. So at the moment it can be used to set tech scores as long as the module sets use like names and it will load individual xmls or a pack and save them as individual xmls or a pack. report friendly meaning it would graph nicely and pivot table nicely. neither would a lot of the stuff concerning rebuilding here.Ĭreating report friendly csv's would also not be hard. in app module modification would not be too hard. Once i rebuild that i can do other stuff. like the bridge and cockpit.įor others like steel armor i can strip off the X by Y information at the end of the name and have it work. The ships will save correctly but the module sets only show the first module in the set which for some sets breaks things. On the plus side xdocuments are much easier to use just not as cool in theory. Looking the issue i was having up i find the solution is. after i spent all that time learning how to use them they utterly fail in some regards. Interested in modding StarDrive 2 check out McShooterz awesome ship pack Star Trek: Shattered Alliance II v0.14d A Workshop Item for StarDrive 2 By: McShooterz This mod is meant to be a total conversion this means that the vast major of game content will be replaced such that the mod looks and feels like a Star Trek game. I need to rebuild some of the base concepts to not use datasets. The other radio buttons will work but it will clear the current ships before it loads the new ones. Then press one of the buttons on the right.Ĭsv will create a csv file suitable for spreadsheet use.Ĭreate ai pack will create a single file XML.Īi deisngs will save individual files to the Designs_AI folder. of 1 16 topics Who is online: Users browsing this forum: Alexa Bot and 0 guests. Patches are relatively small and are always cumulative, which means you only need to install the Major version (1. Major versions are big, 700-800MB installs. if there is a non ship in there it will fail. Currently downloadable Releases contain Major and Patch versions. This will load in all xml's into the app. This may fail on non English setups if the locallow directory has a different spelling.Ĭheck the radio button for load custom designs. The app will automatically point to the sd2 locallow directory. You dont have to do this but it will currently fail if trying to load from custom and there are no designs there. http: /Sum Games\StarDrive 2\CustomDesigns" It brought new technologies, new equipment for the ships and probably more (it's been a while since I played). Some may be too old and will not work anymore. In this eagerly anticipated sequel, the core mechanics have evolved to. I'm not sure that all these mods will work with the current version of the game. StarDrive 2 is an exciting and evolutionary step forward for the StarDrive franchise.
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