Truly this is the sci fi military we’ve been longing for. The Power Guard Project is designed to take any normal jane or joe and turn them into a cybernetically enhanced killing machine on par with a Jedi in terms of strength and ability. A super-secret project as in that only those working on it and General Var Suthra know it exists. Now we actually get into dealing with a super weapon: The Power Guard Project. Most of the memorable bits come from Watcher One’s brilliant tactics that don’t feel forced or contrived, which considering I’m playing this right after dealing with two straight chapters of Darth Thanaton’s crap… That’s a relief. I’d talk more about the plot but it’s really nothing of note other than just chasing the Doctor and Watcher One around the planet. In fact the robot actually notes that it is NOT designed for combat and has no clue what to do if the Imperials come back for it. He’s kind of a HK-51 Lite, without all the ‘wanting to kill meatbags’ that comes with being a Hunter-Killer droid. It calls the Republic cowards, it questions your more questionable decisions, and it is generally a fairly good comedic addition to the plot for this one world. The only other character of note is the good Doctor’s droid, who is an extremely snarky hunk of junk. Probably for the best though as I can imagine he would run out of tricks fairly quick over the course of an entire chapter. I kinda wish that Watcher One stuck around to be Angral’s right hand for this chapter but he is sadly a one and done villain. He even sets up diversionary tactics like having arranging a meet between a Sith and some pirates to deal in lost Jedi relics to throw you off the chase long enough to interrogate the Doctor. He uses decoys and disguises to ensure that he doesn’t risk personal injury in the pursuit of his goal. He reasons with you and tries to come to a result where you can both get what you want (he extracts the info he wants from the Doc, then hands him over to you with no fuss). Watcher One is actually one of the more competent villains you face. So the fact that a Watcher is here looking for the Doc implies that this may not be a task that was issued by Keeper directly and sure enough that’s 100% true as it is revealed that Watcher One is reporting directly to our super villain for this chapter: Darth Angral. This also raises some interesting flags if you are familiar with the Agent’s story because Watcher’s jobs are to do just what they’re name implies – watch. So if any of you Imperial Agents have been wondering why the Watchers start at ‘Two’, this is why. Watcher One with Imperial Intelligence is also looking for him. We aren’t the only ones looking for Doctor Godera. Not exactly my top choice for a retirement destination but hey, a good chunk of Florida is swamp and it seems popular enough. He was convinced it was a bad move and that it was just the Empire buying time to regroup and wipe out the Republic once and for all. Godera was the man who designed all of the superweapons for the Republic but left behind everything when the Treaty of Coruscant was signed. Our first stop on this whirlwind world saving tour is the planet of Taris where no doomsday weapon awaits us but a scientist who makes doomsday weapons: Doctor Godera. Master Orgus Din and Master Kiwiks were sent after two of the research facilities, while the young Jedi Knight and their new padawan Kira Carsen are being entrusted with less risky but totes still important tasks. Instead of begging General Garza to use their own elite team – Havoc Squad – General Var Suthra enlists the aid of a team of Jedi to track down the missing super weapons. The Sith was defeated but not before the plans got out and his father, Darth Angral swore revenge on the Jedi Knight. Last time on the Jedi Knight story, a Sith in disguise stole the plans to a bunch of superweapons that the Republic military was working on.
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